About the Project

Working towards Google UX Design certification, I’ve crafted a mobile app and responsive website as a playground for mastering the fundamentals of user experience design. With a focus on simplicity and accessibility, this project showcases my exploration of ideation, user research, wireframing, and prototyping. I aim to not only demonstrate my proficiency in UX design but also to develop a deep understanding of user-centric design principles, which are essential for creating intuitive and engaging digital experiences.

The Product

The Bijou is a contemporary art museum. The typical visitor age range is 18-65. Most visitors are college students, art professionals, and older, affluent retirees. The Bijou strives to curate exciting, groundbreaking exhibits.

The Problem

Museum visitors need to be able to purchase exhibit tickets online to avoid long lines at the door. Many art museum websites are clunky and difficult to navigate.

The Solution

This mobile app and responsive site will provide a user-friendly ticket purchase experience. It will also allow users to learn about The Bijou’s current exhibit and prepare for their visit.

My Role

Lead UX/UI Designer

My Responsibilities

  • ideation
  • competitive audit
  • user research
  • storyboarding
  • wireframes
  • low fidelity prototyping
  • high fidelity prototyping

Understanding the User

I wanted to understand common challenges people face when planning to attend a museum event. I also wanted to identify frustrations people experience while purchasing event tickets online.

Since The Bijou is a fictional museum, I interviewed family and friends who would most likely visit a contemporary art museum.

To determine ideal interview candidates, I looked at the target demographics of a local art museum similar to The Bjiou. Based on this data, I determined that the best participants would be local residents ages 18-80 who attend museum events at least twice a year.

Interview Questions

  • How often do you attend ticketed events at art museums? What is your motivation for attending?
  • Are there any challenges you face during the ticket purchase process? How do these challenges make you feel?
  • How do you think these challenges could be resolved?

Pain Points

During the user interview process, I discovered a variety of challenges people face when purchasing tickets online and attending events. For my initial round of mobile app development, I chose to focus on the following issues:

  • inability to wait in long lines to purchase tickets at the door due to physical limitations
  • saving purchased tickets in the app to avoid misplacing printed tickets

Portrait of Naomi

“I love socializing with other retirees while learning about art. I’m always looking forward to new exhibits.”


Persona: Naomi Snyder

Naomi is a retired snowbird who lives in St. Petersburg, FL, during the winter to escape the cold Midwest winters. She is an affluent museum goer who loves to attend special events and meet other art enthusiasts. She enjoys taking her grandchildren to The Bijou when they are visiting. Naomi dislikes waiting in long lines and finds it difficult to hear in crowded spaces.

Age: 72

Education: masters degree

Hometown: St. Petersburg, FL

Family: married, 3 adult children, 4 grandchildren

Occupation: retired teacher

Goals

  • stay up-to-date on museum news
  • regularly attend temporary exhibits
  • socialize with other art enthusiasts

Frustrations

  • long lines and wait times
  • difficulty keeping track of physical tickets


User Journey Map

Persona: Naomi Snyder

Goals: Browse events to attend, purchase event tickets, bypass the museum’s ticket counter and go directly to the exhibit entrance.

Action Task List Feeling Improvement Opportunities
Find an event to attend
  • Open the app
  • Browse the current events
  • Select an event to attend
 confused, unsure  Make it easy to find events and learn more about them.

Make pricing clear.

Select tickets
  • Select number of tickets to purchase
  • Add to cart
  • Review items in cart and total price
  • Go to checkout
anxious, confident, surprised, annoyed Make it easy to adjust ticket quantities and to add or remove items from cart.
Payment
  • Add credit card info
  • Confirm purchase
  • Receive confirmation and digital tickets
satisfied, relieved, frustrated, regretful Confirm user wants to purchase and allow user to review items once more before final purchase.
Enter museum
  • Arrive at museum
  • Bypass ticket counter and go directly to exhibit entrance
  • Open app to show tickets
  • Enter exhibit
happy, relieved, frustrated Make it easy to access tickets in app when needed.

Provide an alternate way for museum employee to look up purchased tickets if app isn’t working.


Competitive Audit

Objective

To create the best user experience for The Bijou’s visitors, I audited several of the museum’s direct and indirect competitors to see what their apps and websites are doing well and where improvements could be made.

Research Questions

Is the competitor appealing to its intended audience?

How does the app/website look, feel, and function?

Is the app/website easy for the user to navigate and complete tasks?

Procedure

I reviewed the following aspects of each museum’s app and/or website design:

  • target audience
  • first impressions
  • user interaction
  • visual design
  • content

Below are the results from one direct competitor and one indirect competitor.

Direct Competitor

Tampa Museum of Art

The Tampa Museum of Art features a diverse collection of modern and contemporary art. It regularly hosts rotating exhibitions and offers educational programs and workshops for visitors of all ages. The museum’s target audience is contemporary and classical art enthusiasts.

First Impressions

Good: Overall, the desktop and mobile website experiences are OK. The site is responsive, and info is easy to find and read.

Room for improvement: The site is text heavy and doesn’t have enough visuals to grab a user’s attention. Images are slow to load.

Features

Good: Users are able to purchase tickets and register for classes online, as well as view collections.

Room for improvement: Some pages are slow to load or don’t load at all. Many internal links open in new windows.

Accessibility

Good: The menu is compatible with screen readers.

Room for improvement: It would be more inclusive to offer the site’s content in multiple languages. A high contrast text option would benefit users with visual impairments.

User Flow

Good: It’s easy to find key info, and info is up to date.

Navigation

Good: The site is easy to navigate, and it’s clear what is clickable.

Room for improvement: It takes too many clicks to buy tickets. Key info is hidden under excessive menu options.

Visual Design

Good: The color scheme is clear although minimal.

Room for improvement: The site is so extremely minimalistic that it lacks a definitive style. The site also has some layout issues.

Content

Good: Copy is clear and concise.

Room for improvement: Copy could be more engaging.

Indirect Competitor

The Dalí Museum

The Dalí Museum, located in St. Petersburg, Florida, houses the world’s largest collection of Dalí’s artwork. The museum features an architecturally innovative space and offers interactive exhibits. Its target audience is Dalí and surrealism art enthusiasts.

First Impressions

Good: Both the desktop site and mobile app experiences are visually appealing, responsive, easy to navigate and load quickly.

Features

Outstanding: Users are able to purchase tickets and view exhibits online. The app provides an interactive map, augmented reality and self-guided tours.

Accessibility

Good: The menu is compatible with screen readers. The app is available in multiple languages and allows users to adjust font size.

Room for improvement: The website could be more inclusive by offering its content in multiple languages and providing a high contrast text option for the visually impaired.

User Flow

Good: It’s easy to find key info, the info is up-to-date, and a clear hierarchy exists.

Navigation

Good: The site is extremely easy to navigate, and it’s clear which items are clickable.

Visual Design

Good: The site and app use colors, fonts and images well.

Content

Good: Descriptions are short and clear. The copy is engaging and makes me excited to visit.

Key Takeaways

The best apps/websites offer plenty of useful features, such as online exhibits, an interactive map, AR, a chat bot, and self guided tours. These features should be easy to navigate with plenty of accessibility options. Branding should be well integrated into the design.

Avoid overly complicated navigation. The user flow should be streamlined as much as possible. Information should be presented clearly.

User Flow

My goal with this user flow was to outline an efficient process (aka the “happy path”) for purchasing a ticket via The Bijou’s mobile app.


User Flow

User Flow


User Flow

User Flow


Storyboards

I created two sets of storyboards. The big-picture storyboards focus on how the mobile app will benefit user. The close-up storyboards focus on the actual app and how it will work.


Big Picture Storyboards

Scenario: Naomi wants to attend an art museum exhibit, but she is unable to wait in line for long periods of time.


Big Picture Storyboards

Close-Up Storyboards

Scenario: Naomi uses a mobile app to purchase exhibit tickets.



Close-Up Storyboards


Information Architecture

Below is the sitemap I created to help me plan each page needed for the mobile app and organize the app structure.


Sitemap

Sitemap



Paper Wireframes

I created some rough layouts for the app’s homepage to quickly get some ideas down on paper. I starred the features from each sketch that I thought would be most effective and sketched a revised layout.


Paper Wireframes of the Homepage

Paper Wireframes – Homepage


Paper Wireframes of the Refined Homepage

Paper Wireframes – Refined Homepage



Low Fidelity Mobile Prototype

After completing some rough sketches, I created the wireframes for the app’s happy path. I focused on the key components that would get the user from the homepage to completing a purchase.

Check out the interactive low fi mobile prototype below!



Low Fidelity Prototype

Low Fidelity Mobile Prototype



Usability Study

After completing the initial low fidelity prototype, I conducted an unmoderated usability study to determine what was working and what could be improved. The KPIs I tracked were the following:

  • time on task: how much time users spend ordering tickets
  • conversion rates: how many users successfully complete an order
  • user error rates: how often users encounter issues while trying to complete an order


Affinity Diagram

After completing the usability study, I organized the feedback using an affinity diagram.

Key Takeaway

Based on user feedback, I realized that the app needed a shopping cart so users can review and edit orders.



Revised Low Fidelity Protoype

Affinity Diagram


Revised Low Fidelity Mobile Prototype

Based on the affinity diagram, I determined which feedback was most critical to creating a successful user experience and revised my low fidelity prototype.

Check out the revised low fi mobile prototype below!




Revised Mobile Low Fidelity Protoype

Revised Low Fidelity Mobile Prototype


Design System and Style Guide

After revising the low fidelity prototype, I needed to build the remaining pages, apply The Bijou’s branding to the pages, and create a design system.

I created a style guide for The Bijou as well as reusable components for the high fidelity prototype.



The Bijou's Style Guide

The Bijou’s Style Guide


Component Sheet

Component Sheet


Mobile High Fidelity Prototype

Completing the high fidelity prototype was my favorite part of the entire process. Nothing beats finally seeing the wireframes come to life!

I made sure that all color contrast ratios were at least WCAG AA compliant for accessibility.

At this point, the prototype is ready for hand off to the development team, followed by QA testing.

Check out the interactive mobile high fi prototype below!




High Fidelity Prototype Screens

Mobile High Fidelity Prototype

Desktop High Fidelity Prototype

After completing the mobile prototype, I created a desktop version.

Check out the desktop high fi prototype below!




High Fidelity Prototype Screens

Desktop High Fidelity Prototype

Final Thoughts

Now that the first phase of The Bijou’s mobile app and responsive website are finished and ready to launch, I’d like to start a second iteration that focuses on accessibility improvements. I’d also like to add more features, such as an interactive map and a self guided tour of the current exhibit.